Last month, Final Fantasy 16 producer Naoki Yoshida publicly mused about dropping numbers from the end of future Final Fantasy games, which I am adamantly against. We'll see! Though not within the next six months, as Square Enix have confirmed. People have been wildly enjoying the FF16 demo, though I'm a bit suspicious because people also seemed to like Final Fantasy 15, which I immediately bounced off of because the combat felt floaty and unsatisfying. That's not unlike the one Final Fantasy I've played, with the car and the boys, but it does seem like there might be more heft here. all their grievances, their enmity, their reason to fight, focused into one decisive battle. A rivalry of the ages, Vergil and Dante clashed. Lots of flips, pulling enemies in, knocking them back, whacking 'em a dozen times in the air before zipping off to bash another poor sod. 2.2 Mission 3 Boss: Vergil 3.1 Strategy 3.2 Attacks 4 Boss: Dante 4.1 Strategy 4.2 Attacks 5 Gallery June 15th 04:27pm A brotherhood defined by hatred and grudgingly respect. You can watch the combat in action above, and sure, I see the DMC-ey-ness. He made the claim in a recent developer live stream, as spotted by VGC, where he also said he and his team have prioritised "designing this game's battle system to appeal to those who previously have not played or are not well versed in action games". Suzuki is FF16's combat director, which is cool and good, though "personal masterpiece" might be pushing it when you're talking about work done by dozens of people.
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